#KEYLife

Wesley "Wes" Shiflett graduated a few weeks ago from The Key School and is ready to ride off into the sunset, just like that iconic scene from many movies. Only, it won't be the end of Shiflett – or the movies he's created or the ones down the road that will someday bear his imprint.

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Thinkering Studios

student fixing computer in thinkering studio

Critical thinking, creativity and communication, these are the skills our children will need to be successful as young adults. Key’s philosophy has always emphasized the importance of students understanding varying viewpoints of different cultures, oral discursive argumentation skills, and strategy training in order to solve problems with creative solutions.

Our Thinkering Studios are dedicated educational makerspaces designed to encourage the development of stamina and intrinsic motivation to stick to a task or problem that may not be solved easily or quickly. There are currently two Thinkering Studios on campus; one for our first and second grade students, and one for our third and fourth grade students.

young boys using tablet

Each Studio is organized into various zones such as: fabrication, computers, electrical engineering, and architecture. Each zone provides students with a variety of developmentally distinct and challenging activities while engaging them in creative problem-solving, discussion, imaginative thought, and collaboration - all skills that are critical to success in a global economy that is increasingly based on innovative and nimble thinking.

students with computer in thinkering studioStudents use these spaces for a variety of high and low-tech projects such as basic woodworking, circuitry, computer programming, 3D printing, and STEAM investigations. Each class begins with a Safety Meeting where safe and appropriate use of tools is demonstrated and practiced. Students are then given the opportunity to delve deeply into their activity, to make mistakes, to adjust their approach, to try again, and to learn in an environment where they make the decisions about the direction an activity can take.