Technology at Key

Key teachers believe knowledge should be constructed, not delivered, and that real rigor comes from a deep understanding of the complexity of concepts and problems, not from the sheer amount of content covered. technology is not viewed as a distinct academic discipline, but rather a tool students should have facility to leverage.


Key School has been teaching its students to think like scientists, technologists, engineers, artists, and mathematicians in an interdisciplinary environment since 1958—long before terms like STEM and STEAM existed. In each course, Key’s curriculum is designed to ask its students to analyze, question and construct meaning from information gathered.

Outside of the core academic curriculum enhanced through technology integration, Key also offers its students myriad other technologically focused activities and learning opportunities.


Technology Integration

teacher integrated technology into curriculm

Why Technology Integration?

Technology is seamlessly integrated throughout the curriculum at Key. The choice to incorporate technology in classroom endeavors is purposeful and utilized only when teachers see value added. The School views technology as a tool students can use to solve problems, not as a distinct curricular offering.

Students are taught the skills they need to be successful 21st-century digital citizens through projects embedded within the core curriculum.

Thoughtful technology integration occurs as Key faculty work with the School's two Technology Integrators in support of their curricular goals. Just as technology provides students with multiple means to demonstrate their knowledge and understanding of material studied, it also offers teachers multiple ways to represent information and break down learning barriers.

Tech Initiatives

  • First School Build It Lab engages children in hands-on, multidisciplinary real-world challenges, integrating principles of science, technology, engineering, and math.
  • Lower School Thinkering Studios are dedicated educational makerspaces designed to encourage the development of stamina and intrinsic motivation.
  • Coding classes are part of the curriculum for 1st-4th grade students using programs such as, Scratch and Scratch Jr., Blockly, Dreambox, and Makey Makey. Debugging, circuitry, algorithms, coding, visual reasoning, and problem-solving are presented through hands-on projects and games.
  • Upper School Computer Science Course teaches fundamental concepts and elements of a computer language
  • Middle and Upper School Activities options include Girls Who Code, Build Your Own Website, Computer Science Discoveries, Maker Activities 3D, and Key Robotics among others.

    students taking apart computer